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DREAM!CALDER: There are several issues that need to be addressed: first of all, the Dead Shufflers are notoriously ruthless criminals with as much bloodlust in them as my real self's rotten ancestor.
DREAM!CALDER: Again, we are unclear on their motives at present. Though they cannot slay us, they could still hinder or harm us, which would pose a problem for the advancement of the session and our real selves as they continue to play The Game.
DREAM!JENTHA: yeah i dont know about y you guys but i dont feel like letting murrits old gaggle of discount s surrogate lusii take me to a torture dungeon or something
DREAM!SOVA: that would mean putting the game in a stalemate for as long as the derse monarchy wants!
DREAM!SOVA: we cannot let that happen!
DREAM!CALDER: Quite. I would say we are at risk for as long as we remain on Derse, with this group at large.
DREAM!CALDER: However, going against them in direct self-defense is highly inadvisable. If we are to escape their trail of violence, we need another strategy.
DREAM!DISMAS: The real question is where we escape to.
DREAM!SOVA: hm... but how are we to leave? we are not exactly inconspicuous around here
DREAM!SOVA: and tom has been so kind as to grant us a safe haven in this moment of crisis!
TOM: *grunt*
DREAM!JENTHA: right on man
DREAM!MURRIT: shoutouts tommy youre a real one
DREAM!DISMAS: Sneaking past them won't be easy, but it's not impossible. Derse has plenty of maintenance tunnels below the streets that we can chart an escape route through.
DREAM!DISMAS: I did some recon after I woke up, so I know my way around.
DREAM!MURRIT: and i know these streets like the back of my hand
DREAM!CALDER: Well, it seems like we have our navigation experts. That knowledge will prove invaluable to us, I'm sure.
DREAM!CALDER: Furthermore...